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Foreword
Terminoligy Used in This Document ·
Machine defines the computer which hosts the gameserver/voice server/website offered by Unreal hosting network (UT2007Servers). ·
Server will be used to define a game server hosting one of
the games and/or mods offered by Unreal hosting network (UT2007Servers). Any time 'server' is being used to refer to a voice server or website
that will be specified. ·
Lag is not a term directly used or accepted in a
technical aspect by Unreal hosting network (UT2007Servers). View the four elements of what makes
up what is typically known as 'lag', below. ·
Machine
Latency is the term often known as
ping. The Latency to a server is the time in milliseconds it takes for data to
travel to and then back from the machine the server is hosted on. This is the
number you would see in a DOS ping. ·
Server Latency is virtually identical to the Machine Latency, but
includes the time it takes for the server to interpret the data and return it
to your game client. This is the ping number you see inside of the game. ·
Packet Loss is when data sent to the game server does not arrive
there. Many games have meters to see the level of packet loss to the server. In
HL/CS/DOD and Quake3 based games it is known as the NetGraph
(Lagometer in MOHAA and MOHAAS). In Unreal/UT based
games it is viewable via hitting the F6 Key. ·
Choke is when the flow of data going to or from the server
is not allowed to flow as widely (meaning as much data) as it would like to be.
In HL this is viewable via the NetGraph. It is not
listed in any other game as choke, but as the number of packets flowing. Customer Information Customers are responsible for the upkeep of their servers. If your server is down, please notify us as soon as possible. We may be reached via our contact page or you can log into the billing and use the 24/7 ticket support. We monitor our networks and the systems that host our game servers 24 hours a day, 7 days a week, but since we do not monitor game servers on an individual basis, you must notify us if your server crashes, etc. We only monitor our computer systems to ensure that all systems running games servers stay up 24 hours a day, 365 days a year. All game servers are to remain compliant with our Terms of Service at all times. If your server crashes from something you added and we need to fix it you will receive a 10.00 fee for the repair.
Usage of Services
offered by Unreal hosting network (UT2007Servers) ·
Gameservers and the
FTP sites associated with them are for the use of only the hosting of the game
and making connections to it to play, or to upload files that are to be used by
the gameserver software. The customer agrees not to
commit any actions which will lower the performance of the gameserver,
the other gameservers on the machine, or the machine
itself. The customer agrees not to alter any of the settings that affect
bandwidth, or CPU usage of the game server. These
settings include, but are not limited to: sys_ticrate,
sv_maxupdaterate, sv_maxrate,
netservermaxtickrate. Any customer who
violates/alters these settings and conditions will be subject to a penalty fee
of $30
Default tick rate is 20 on all UT/2003/2004/Demo game servers. ·
Websites offered by Unreal hosting network (UT2007Servers) are never to be used
to offer FTP file downloads. Unreal hosting network (UT2007Servers) will offer seperate FTP sites for such downloads if needed. The
customer agrees not to commit any actions that use excessive bandwidth, or to
excessively use the CPU on the machine. · Voice servers are to be used specifically for the purpose of voice communication, and no other purpose · ·
GAME MOD INSTALLS (UT, UT2003,UT2004 COD and COD2) IF YOU REQUEST US TO REPAIR OR
INSTALL A MOD THAT IS NOT DEFAULT WE WILL CHARGE A PER INCIDENT FEE OF 10.00
PER MOD (payable before mod repair install) ·
While in/using
any machines, servers, or services
offered by Unreal hosting network (UT2007Servers), you may not: Engage in any activities that
would cause excessive distress or slander upon any other person; transmit or
copy any data that is not owned, lisenced by you, is
obscene or racially/ethically objectionable. ·
Any customer
caught Hacking Unreal hosting network (UT2007Servers)servers/equipment will have their service terminated and will not recieve a refund. This includes in game hacks on servers
not your own (unless given permission by the server owner), hacking the
routers, switchs, or operatiing
systems on the machines themselves, or through any other type of access (such
as FTP, Telnet, SSH, etc). ·
Disk Space The maximum ammount of Hard Drives space allocated to each game server
is 4 GB. (cod2 is slightly higher)For each additional GB it is $2. ·
Maxplayers on a game
server may not be altered from what you are paying for unless express
permission is given by Unreal hosting network (UT2007Servers). Deviation
from that will result in a penalty fee of $30. ·
Any Game
server used by the customer or the
customer's guests after the subscription period has expired will be considered
a renewal and result in additional charges. ·
The
Standard Network Rate/Speed In our default configs is 8000 (some games
it is set to 10000). Cod2 is 15000 This is the max speed that we allow your server to be set
to. Adjusting it above this without permission or additional payment will
result in increased charges also tick rates are not adjustable. · Dissallowed Addons UNREAL server rental does not allow the use of Pingboosters (such as unlag or booster_mm) nor do we allow the use of the TSC for Counter-Strike. We reserve the right to modify this list at any time (we will post changes on the front of the site). Any type of bot (Unreal/Unreal Tournament and UT2003 exempt) will also result in a $30 penalty fee. ·
Private
Servers are to remain private.
Setting a private server to public (removing the password) will result in you
being billed for a public server or shutoff. Also, you are not allowed to put
the private server password in the server name, the front (or prominent area)
of your website, IRC channel welcome message or spam forums with it. Doing so
will result in you being billed for a public server or worst case shut off. We do monitor all private servers 24/7
Guarantees of Service
offered by Unreal hosting network (UT2007Servers) ·
Network
Uptime: Our ISP's offer us between a
98 and a 99% uptime. Given lead time between us and our ISPs we are then offering
a 97% network uptime to our customers. This means we guarantee the
InterNAP/peer1/Worldcom networks we connect to to be
available 698.4 hours out of 720 hours a month (based on a 30 day month) or no
more than 21.6 hours of network downtime a month. ·
Machine
Uptime: Unreal hosting network (UT2007Servers) Reserves
the right to have machines down for scheduled maintenance 12 hours a month and
unscheduled maintenance 6 hours a month. This does not include downtime for
RCON reboots on Q3X machines. ·
Power
Failures: It is extremely unlikely
for any of the datacenters we are in to lose power as they have 3 levels of
backup. However, it has happened to us 3 times so far, so we are reserving the
right to suffer power losses for 4 hours a month. ·
Server Config Related Downtime: Unreal hosting network (UT2007Servers) offeres no guarantee of
uptime where the configuration of the game server instance itself is the cause
of the downtime. We will work diligently to get it running again if such
downtime occurs. While we do monitor game servers for uptime, it is the
customer's responsibility to report any down server issues to us where the
cause is misconfiguration. ·
Compensation For Downtime: If a
game server is down for longer than the timelimits
specified above the compensation is a 1:1 ratio in days. So if the server is
down for 25 hours due to hardware failure we will offer 1 day compensation. To recieve 3 days the server would have to be down for over 48
hours, etc....
Billing/Renewal ·
Activation/Cancellation All server setups are subject to a one time (server dependant)setup
fee. At the end of your term you will have 5 days to make payment for the next
term before termination of service occurs. ·
Re-activation Any servers terminated for non-payment and then
re-activated within 2 weeks will be subject to a $10 charge .After 2 weeks you pay
30.00 set up fee again. ·
Bounced Checks
or Paypal Chargebacks Any bounced checks or Paypal
Chargeback for services rendered will be subject to an additional $25 fee. ·
Credit Card
Use You must be 18 years of age to submit
a payment on Unreal hosting network (UT2007Servers)'s site via credit card. Also, if the name
and/or address on the credit card do not match the name and/or address on the
customer account with Unreal hosting network (UT2007Servers) the owner of the card must fax us a
signed approval allowing us to charge the card. ·
Refunds: Unreal hosting network (UT2007Servers) does not
offer refunds for either services rendered or for the unused remainder of a
service term. The only instances where monetary compensation will occur is in account credits for any downtime as listed above. All
cancellations must occur at the end of a term. ·
Unlawful use of services offered by Unreal hosting network (UT2007Servers) will
result in immeadiate account termination with no
refunds or warning (IE Warez on your server - any
programs found on the server that are not freeware or shareware will be
considered warez). ·
Personal
folders found
on the server will be deleted without notice and a warning will be issued. If
any subsequent occurances are discoverd
a $30 penalty fee will be incurred.
Acknowledgements By User ·
Computer and
Network/Internet Faults: ·
Copyrights/Trademarks: The user acknowledges that all copyrights and
trademarks (registered and unregisterd), intellectual
property, design rights (registered and unregistered), in the website, the
machines and the game servers belongs to Unreal hosting network (UT2007Servers) and the user
shall not infringe on any of those rights. This includes copying, distrobution and/or modification. ·
Communication:
The user acknowledges that they shall
not use any unlawful, harassing, defamatory, abusive, threatening, harmful,
obscene, profane, racial, sexually oriented, or otherwise objectionable
material in communication with Unreal hosting network (UT2007Servers), post such material on the
Unreal hosting network (UT2007Servers) forums, or have such material on their servers and or web
sites. Unreal hosting network (UT2007Servers) reserves the right to remove any such material it
finds objectionable.
Liability: Acceptance of Terms |
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